![]() ![]() On top of that, the fees will also vary depending on what region a game is monetized in, so in countries like India, Personal and Plus users would owe 0.02 cents per install, Pro users would owe 0.01 cents per install, and Enterprise users would owe 0.005 cents per install.ĭevelopers of Free-to-Play games “will have the option to offset this fee by adopting other Unity services, such as its LevelPlay advertising mediation service”, as GameDeveloper states in their article.Īs for the reason that Unity made this change, Unity’s announcement attributed the fee to the ongoing development of Unity Runtime, the exec that players download with every game that enables games made in Unity to “work at scale”. These fees will be charged on a monthly basis. “Pro” user fees will begin at 15 cents per install and scale down to as low as 0.02 cents per install, while “Enterprise” user fees begin at 12.5 cents per install and scale down to as low as 0.01 cents per install. Pro and Enterprise users will pay a smaller per-install fee that scales downward with the number of installs over the initial threshold. Starting January 2024, those on the Unity Personal or Unity Plus licenses will have to pay a fee of 20 cents per install after a project crosses both $200,000 in revenue over 12 months and 200,000 total installs, resulting in at least $40 grand that devs will have to pay to be successful. So, today, I wanted to talk about what changes, what some of the concerns are, and why many developers, in both the Indie Dev and AAA spheres, are saying that Unity has lost their trust. ![]() These fees will charge developers whose games cross specific install and revenue thresholds – and they have generally been badly received. Unity recently released a blog post informing users of an update to its engine in the form of so-called “Runtime Fees”. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |